



Depending on the player there are all sorts of ways they spend their cash. After 7th level there was a revolution and everyone got their own share of the wealth with a small stipend going to a communal party pool and all the players complained about high 'taxs' until they where desperately in need of something that should have gone into the party pool – then they blamed each other for being greedy and short sighted.Īnyway after the end of the 'communist' era the players went freaken nuts with their gold. Everything went into the party pool (though the starting wealth loop hole created something oddly resembling a black market). For the first 7 levels they instituted Communism. Many players sell the items but then some players don't – if they consistently sell them then there is a lot less gold floating about – so should these items really be valued as their buying value – on the other hand if the items are kept and I'm saying magic items are worth ½ their gp value in terms of wealth by level then excess gold seems to be entering the system.įor me this issue is being exasperated by my players – their all over the map in terms of behaviour regarding treasure. Part of what has prompted this is trying to figure out how I should value magic items that players are likely to find in treasure hoards. Do they get this money back through higher treasure later or is it tough kitty toenails? If they invest their money with wise bankers and make 7.5% interest compounded daily does that add to their treasure? Or is that free money they get for wise investments? More likely examples are if they fund part of say a merchant caravan or other similar idea.Īlternately what happens if a player tries to bribe his way into high office? Win or loose he's broke at the end – is that money that just going to regenerate through higher treasure later or will he always be behind the curve? A more likely example would be if the players are robbed or, for those DMs that use it, money spent on resurrections. Presuming you hand out the recommended treasure, and presuming that nothing too extreme took place during this process your players should have received approximately the correct amount of treasure for their level – up to here I'm golden.

The issue pertains to keeping the players on track in terms of wealth by level. So I'm caught in a bit of a conundrum with a specific aspect of wealth by level and I'm a bit curious how this works at various tables.
